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Showing posts from April, 2025

Module 7 Post: Massive Open Online Courses (MOOCs)

Module 7 Post: Massive Open Online Courses (MOOCs)  There are several competencies learners must have in order to properly and effectively use massive open online courses (MOOCs). MOOCs are best suited for professional development or learners who are at the collegiate level or above, and are looking to continue their education in an accessible, affordable way. Because MOOCs are online resources and courses accessed via the internet, learners must have basic computer and research skills in order to find the type that serves their purpose. For instance, they must be able to use filters to help them create a search to find the type of course they are looking for. MOOCs are a great way to offer knowledge and education to learners if they do not have prior knowledge on a certain topic. That said, learners should have a specific career awareness and acquisition skills prior to signing up for online courses. Without career exploration classes, they may become overwhelmed by the plethora...

Module 6 Post: Immersive Technology

 Module 6: Immersive Technology Immersive technology (virtual reality, augmented reality, and mixed technology) can be used in the classroom to allow students to demonstrate their learning. The idea behind this is to revolutionize the present and future. Immersive technology acts to create or extend reality by placing users in different modes or domains while using the digital equipment. These types of technology can be used in the classroom setting to increase student engagement and participation levels, as well as increase knowledge retention levels for students of all ages. For instance, through ClassVR students can use real headsets with user-friendly interfaces and gesture controls. Virtual reality (VR) can also be used to enhance gamification within the classroom space. Through this type of technology, students can escape the real-world and tap into their more imaginative side.